#include "GameScene.h"

USING_NS_CC;

GameScene* GameScene::createScene()
{
	GameScene *pGameScene = (GameScene*)CCScene::create();
	pGameScene->initLayers();

	return pGameScene;
}

void GameScene::initLayers()
{
	BkgLayer* pBkgLayer = BkgLayer::create();
	addChild(pBkgLayer);
}